Climate Action Challenge – Gamified Waste Segregation

The Challenge:

Confederation College launched a campus-wide Climate Action Challenge to crowdsource actionable ideas to reduce greenhouse gas emissions. My goal was to address waste contamination, which was reported at over 25.5% in the Shuniah (SHA) Building — the highest on campus.

The Idea: A Virtual Waste Segregation Game

To tackle the issue, I proposed an interactive game that:

  • Simulates real-world campus waste scenarios.

  • Challenges players to sort trash into the correct bins (recycling, landfill, compost, hazardous).

  • Increases complexity with levels and rewards.

  • Can be used in student orientation, scholarship eligibility, or sustainability campaigns.

Skills Applied:

Data Analysis | Tableau | Excel & Google Sheets | Game Concept Design | DaVinci Resolve | Video Editing | Visual Storytelling | Canva | Sustainability Campaign Planning | Strategic Thinking | Educational Content Development | Presentation Design

Why This Matters:

International students often lack familiarity with Canadian waste segregation systems. The game provides a fun, educational tool that helps them adapt, reduces contamination, and promotes environmental responsibility.

The Data Behind It:

I used Tableau to visualize waste data across campus buildings. The 25.5% contamination rate from Shuniah building waste bins gave me a clear justification for targeting student awareness and became the foundation for my pitch.

The OutCome:

  • First Place Winner of the Climate Action Challenge.

  • Awarded a $1,500 bursary supported by Colleges and Institutes Canada.