Climate Action Challenge – Gamified Waste Segregation




The Challenge:
Confederation College launched a campus-wide Climate Action Challenge to crowdsource actionable ideas to reduce greenhouse gas emissions. My goal was to address waste contamination, which was reported at over 25.5% in the Shuniah (SHA) Building — the highest on campus.
The Idea: A Virtual Waste Segregation Game
To tackle the issue, I proposed an interactive game that:
Simulates real-world campus waste scenarios.
Challenges players to sort trash into the correct bins (recycling, landfill, compost, hazardous).
Increases complexity with levels and rewards.
Can be used in student orientation, scholarship eligibility, or sustainability campaigns.
Skills Applied:
Data Analysis | Tableau | Excel & Google Sheets | Game Concept Design | DaVinci Resolve | Video Editing | Visual Storytelling | Canva | Sustainability Campaign Planning | Strategic Thinking | Educational Content Development | Presentation Design
Why This Matters:
International students often lack familiarity with Canadian waste segregation systems. The game provides a fun, educational tool that helps them adapt, reduces contamination, and promotes environmental responsibility.
The Data Behind It:
I used Tableau to visualize waste data across campus buildings. The 25.5% contamination rate from Shuniah building waste bins gave me a clear justification for targeting student awareness and became the foundation for my pitch.
The OutCome:
First Place Winner of the Climate Action Challenge.
Awarded a $1,500 bursary supported by Colleges and Institutes Canada.

